- Typical Colors 2 Flanker is a mobile offense class built for speed and close-range pickoffs
- Core loadout: Scattergun + Pistol + Bat for aggressive flank attacks
- Best targets: Isolated support classes like Doctor, Marksman, and Mechanic
- Biggest weakness: Low health and short effective range punish reckless pushes
- Tier position: A-tier specialist, strongest on open maps against split teams
Flanker Class Overview
The Flanker is the fastest class in Typical Colors 2, trading durability for exceptional mobility and devastating close-range burst damage. Its job is not to hold the frontline — it is to attack exposed enemies, pressure the backline, and punish anyone caught alone. In the game's class ranking, the Flanker sits comfortably in A-tier as a strong specialist: exceptional in the right hands on the right maps, but demanding accurate movement and positioning.
The Flanker thrives when the enemy team is scattered and struggles when forced into open, sustained fights. Understanding when to engage and when to disengage is the single biggest skill separator for this class.
| Attribute | Rating | Notes |
|---|---|---|
| Mobility | ★★★★★ | Highest in the game |
| Close-range damage | ★★★★☆ | Strong Scattergun burst |
| Effective range | ★★☆☆☆ | Falls off quickly at mid-range |
| Durability | ★★☆☆☆ | Fragile when focused |
| Skill floor | Moderate | Easy to start, hard to master |
The Flanker wins fights by choosing them, not by winning them. If an enemy sees you coming from full health at mid-range, you have already made a mistake — reset and find a better angle.
Best Flanker Loadouts
The standard Flanker kit — Scattergun + Pistol + Bat — remains the most reliable setup for most matches. The Scattergun delivers massive close-range burst, the Pistol covers the mid-range gap where the Scattergun falls off, and the Bat handles emergency melee finishes.
| Slot | Weapon | Purpose |
|---|---|---|
| Primary | Scattergun | Close-range burst damage, two-shot potential on most targets |
| Secondary | Pistol | Mid-range chip damage, finishing weakened enemies |
| Melee | Bat | Fast finisher when the magazine runs dry |
Aggressive Pick Loadout
- Scattergun + Pistol + Bat
- Best for flank attacks on supports
- Highest raw burst potential
Objective Contest Loadout
- Scattergun-focused play
- Rapidly contest carts and points
- Hit-and-run capture pressure
Anti-Flanker Loadout
- Pistol-forward play
- Punishes enemy Flankers and Agents
- Safer in open areas
Never reload in the open. The Scattergun's small magazine tempts you into emptying it, but a Flanker caught reloading is a dead Flanker. Retreat behind cover before committing to a reload.
Step-by-Step Flanker Gameplay
Follow this routine every life to get consistent value from the Flanker:
Read the fight before engaging
Spawn, check where your team is fighting, and identify which enemies are isolated, exposed, or distracted. Your target is the Doctor healing alone or the Marksman on a sightline — not the Brute in the middle of his team.
Take the alternate route
Use your superior speed to reach angles the enemy is not watching. Flanking routes, high ground, and side corridors are your highways. Avoid walking directly into enemy sightlines.
Engage at point-blank range
Close the distance before firing. The Scattergun needs near-melee range for maximum damage. Two clean shots remove most support and damage classes.
Escape immediately after the kill
Disengage as soon as your target drops. Your speed is your armor — use it to retreat behind cover, reload, and reset for the next pick.
Review every death
If you died, you were usually isolated, overextended, or fighting at the wrong range. Adjust your route, not just your aim.
Focus the enemy Doctor first. Removing healing from the frontline is often worth more than any single elimination, and Doctors are frequently targeted by flankers — stay unpredictable.
Class Matchups
The Flanker's effectiveness swings dramatically depending on the opponent. Learn these matchups to pick your fights:
| Opponent | Matchup | How to Play It |
|---|---|---|
| Doctor | Favorable | Priority target; catch away from teammates |
| Marksman | Favorable | Rush down sightlines; punish scoped players |
| Mechanic | Favorable | Kill before buildings react; avoid Sentry arcs |
| Trooper | Even | Dodge rockets, close range; beware self-damage trades |
| Arsonist | Unfavorable | Fire melts you at your own range; engage from Pistol range |
| Brute | Unfavorable | Minigun shreds you before you close distance; avoid |
| Agent | Even | Mind games; keep moving and watch for backstabs |
Arsonist players spy-check with flame constantly. If the enemy team has an Arsonist holding a corridor, do not force that route — find another angle or switch targets.
Flanker by Game Mode
The Flanker's value changes with the objective. Here is where it fits in each major mode:
| Mode | Attacking Value | Defending Value | Best Use |
|---|---|---|---|
| Payload | High | Medium | Pressure defenders on alternate routes |
| Control Points | Medium | Medium | Pick retreating defenders during pushes |
| King of the Hill | Medium | High | Hunt supports during retake attempts |
| Capture the Flag | High | Medium | Escort carriers, infiltrate enemy bases |
Flanker Improvement Goals:
- Pick off an enemy Doctor before each major team fight
- Survive at least 50 percent of your engagements
- Learn two alternate routes on every map
- Stop engaging Brutes in the open
- Practice Scattergun tracking on moving targets
Pair the Flanker with a coordinated push. When your frontline engages, enemies turn to face the threat — that is your window to strike the backline while they are distracted.
FAQ
Q: Is the Flanker good for new players in Typical Colors 2?
The Flanker is easy to start but hard to master. New players can get quick kills with the Scattergun, but surviving requires movement discipline and fight selection. Trooper is usually a more forgiving first class, with Flanker as a strong second pick.
Q: What is the best Flanker loadout?
The standard Scattergun + Pistol + Bat setup covers the widest range of situations. The Scattergun handles close-range burst, the Pistol patches the mid-range gap, and the Bat serves as a fast melee finisher.
Q: Which classes counter the Flanker?
Brute and Arsonist are the hardest counters. Brute's sustained minigun damage punishes anyone who must close distance, while Arsonist's flames dominate the exact ranges where the Flanker wants to fight.
Q: What should a Flanker do on Payload maps?
On attack, use alternate routes to pressure defending Marksmen and Doctors while your team pushes the cart. On defense, intercept attackers approaching from flanks and punish overextended pushes.